--永远的三日天下 function c33700913.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c33700913.cost) e1:SetTarget(c33700913.target) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(function(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),33700913)<=0 and Duel.GetTurnPlayer()==e:GetHandlerPlayer() end) e2:SetValue(1) c:RegisterEffect(e2) local e4=e2:Clone() e4:SetTargetRange(0,LOCATION_MZONE) e4:SetCondition(function(e) return Duel.GetFlagEffect(1-e:GetHandlerPlayer(),33700913)<=0 and Duel.GetTurnPlayer()==1-e:GetHandlerPlayer() end) c:RegisterEffect(e4) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_ONFIELD,0) e3:SetCondition(function(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),33700913)<=0 and Duel.GetTurnPlayer()==e:GetHandlerPlayer() end) e3:SetValue(c33700913.efilter) c:RegisterEffect(e3) local e5=e3:Clone() e5:SetTargetRange(0,LOCATION_ONFIELD) e5:SetCondition(function(e) return Duel.GetFlagEffect(1-e:GetHandlerPlayer(),33700913)<=0 and Duel.GetTurnPlayer()==1-e:GetHandlerPlayer() end) c:RegisterEffect(e5) if c33700913.counter==nil then c33700913.counter=true c33700913[0]=0 c33700913[1]=0 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START+PHASE_DRAW) e2:SetOperation(c33700913.resetcount) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAINING) e3:SetOperation(c33700913.addcount) Duel.RegisterEffect(e3,0) end end function c33700913.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c33700913.resetcount(e,tp,eg,ep,ev,re,r,rp) if c33700913[0]>0 then Duel.RegisterFlagEffect(0,33700913,RESET_PHASE+PHASE_END,0,1) end if c33700913[1]>0 then Duel.RegisterFlagEffect(1,33700913,RESET_PHASE+PHASE_END,0,1) end c33700913[0]=0 c33700913[1]=0 end function c33700913.addcount(e,tp,eg,ep,ev,re,r,rp) c33700913[rp]=c33700913[rp]+1 end function c33700913.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,3000) end Duel.PayLPCost(tp,3000) end function c33700913.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_SZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetLabel(3) e1:SetCountLimit(1) e1:SetCondition(c33700913.tgcon) e1:SetOperation(c33700913.tgop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,3) e:GetHandler():RegisterEffect(e1) end function c33700913.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c33700913.tgop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() ct=ct-1 e:SetLabel(ct) if ct==0 then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) Duel.Recover(tp,3000,REASON_EFFECT) end end