--最终的勇气 function c33700911.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.GetTurnCount(tp)>=5 end) e1:SetOperation(c33700911.activate) c:RegisterEffect(e1) if c33700911.counter==nil then c33700911.counter=true local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetOperation(c33700911.addcount) Duel.RegisterEffect(e3,0) end end function c33700911.addcount(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(ep,33700911,0,0,0) Duel.RegisterFlagEffect(1-ep,33700911,0,0,0) end function c33700911.activate(e,tp,eg,ep,ev,re,r,rp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PRE_BATTLE_DAMAGE) e2:SetOperation(c33700911.dop) Duel.RegisterEffect(e2,tp) end function c33700911.dop(e,tp,eg,ep,ev,re,r,rp) if ep~=tp and Duel.GetFlagEffect(tp,33700911)>=10 then Duel.ChangeBattleDamage(ep,10000) e:Reset() end end