--究级陷阱·神圣结界 function c33700908.initial_effect(c) c:SetUniqueOnField(1,0,33700908) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) c:RegisterEffect(e1) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SET_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(0) c:RegisterEffect(e2) --def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SET_DEFENSE_FINAL) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetValue(function(e,c) return c:GetDefense()*2 end) c:RegisterEffect(e3) --immune local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(aux.TargetBoolFunction(Card.IsDefenseAbove,5000)) e4:SetValue(c33700908.efilter) c:RegisterEffect(e4) end function c33700908.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() end