--回家吧。 ~旅途的终结~ function c33700906.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c33700906.condition) e1:SetTarget(c33700906.target) e1:SetOperation(c33700906.operation) c:RegisterEffect(e1) end function c33700906.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() end function c33700906.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,tp,LOCATION_GRAVE) end function c33700906.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if #g<=0 then return end Duel.ConfirmCards(1-tp,g) local codetbl={} for tc in aux.Next(g) do codetbl[#codetbl+1]=tc:GetCode() end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(#g) e1:SetCondition(c33700906.thcon(codetbl)) e1:SetOperation(c33700906.thop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c33700906.thcon(codetbl) return function(e,tp) local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0) for _,code in ipairs(codetbl) do if not g:IsExists(Card.IsCode,1,nil,code) then return false end end return true end end function c33700906.thop(e,tp) local b1=true local b2=Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_GRAVE,0,e:GetLabel(),nil) Duel.Hint(HINT_CARD,0,33700906) if b1 and (not b2 or not Duel.SelectYesNo(1-tp,aux.Stringid(33700906,0))) then Duel.Damage(1-tp,e:GetLabel()*800,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_GRAVE,0,e:GetLabel(),e:GetLabel(),nil) Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end