--终点的高塔 ~无穷的次元壁~ function c33700905.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(c33700905.activate) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e2:SetTarget(c33700905.disable) e2:SetCode(EFFECT_DISABLE) c:RegisterEffect(e2) --act limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,1) e3:SetValue(aux.TRUE) c:RegisterEffect(e3) end function c33700905.disable(e,c) return c~=e:GetHandler() end function c33700905.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end if not c:IsRelateToEffect(e) then return end local fid=c:GetFieldID() c:RegisterFlagEffect(33700905,RESET_EVENT+RESETS_STANDARD,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(c) e1:SetCondition(c33700905.tgcon) e1:SetOperation(c33700905.tgop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c33700905.tgcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetFlagEffectLabel(33700905)==e:GetLabel() end function c33700905.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoGrave(tc,REASON_EFFECT) end