--青之峡谷 ~沉没的梦迹~ function c33700903.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) c:RegisterEffect(e1) --discard limit local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(1,1) e5:SetCode(EFFECT_CANNOT_DISCARD_HAND) e5:SetValue(1) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_CANNOT_TO_GRAVE) e6:SetRange(LOCATION_SZONE) e6:SetTargetRange(LOCATION_HAND,LOCATION_HAND) e6:SetValue(1) c:RegisterEffect(e6) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED) e2:SetTarget(c33700903.disable) e2:SetCode(EFFECT_DISABLE) c:RegisterEffect(e2) end function c33700903.disable(e,c) return not c:IsType(TYPE_MONSTER) end