--磷光的荒野 ~旅途开始之地~ function c33700902.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c33700902.condition) c:RegisterEffect(e1) --act limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_FZONE) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetValue(c33700902.aclimit) c:RegisterEffect(e2) end function c33700902.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function c33700902.aclimit(e,re,tp) return not re:GetHandler():IsImmuneToEffect(e) and Duel.GetFieldGroupCount(re:GetHandlerPlayer(),LOCATION_MZONE,0)<=0 end