--VOICEROID 缘 if not pcall(function() require("expansions/script/c33700784") end) then require("script/c33700784") end local m=33700789 local cm=_G["c"..m] function cm.initial_effect(c) rsvo.YukaLinkFunction(c) --tg local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,m) e3:SetTarget(cm.tgtg) e3:SetOperation(cm.tgop) c:RegisterEffect(e3) end function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ct=c:GetMutualLinkedGroup():FilterCount(Card.IsSetCard,nil,0x144c) if chk==0 then return ct>0 and Duel.IsPlayerCanDiscardDeck(tp,ct) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,ct,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_GRAVE) end function cm.tgop(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ct=c:GetMutualLinkedGroup():FilterCount(Card.IsSetCard,nil,0x144c) if ct<=0 or not Duel.IsPlayerCanDiscardDeck(tp,1) then return end Duel.DiscardDeck(tp,ct,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:GetCount()<=0 then return end local fid=c:GetFieldID() local rct=1 if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then rct=2 end for tc in aux.Next(g) do if tc:IsControler(tp) then tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,rct,fid) else tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,0,rct,fid) end end g:KeepAlive() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g) e1:SetCondition(cm.spcon) e1:SetOperation(cm.spop) if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e1:SetValue(Duel.GetTurnCount()) else e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e1:SetValue(0) end Duel.RegisterEffect(e1,tp) end function cm.spcfilter(c,fid,e,tp) return c:GetFlagEffectLabel(m)==fid and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cm.spcon(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()~=tp or Duel.GetTurnCount()==e:GetValue() then return false end local g=e:GetLabelObject() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local sg=g:Filter(cm.spcfilter,nil,e:GetLabel(),e,tp) if sg:GetCount()<=0 or ft<=0 or (ft>=2 and sg:GetCount()>=2 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then g:DeleteGroup() e:Reset() return false else return true end end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local sg=g:Filter(cm.spcfilter,nil,e:GetLabel(),e,tp) g:DeleteGroup() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) ft=math.min(sg:GetCount(),ft) Duel.Hint(HINT_CARD,0,m) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg2=sg:Select(tp,ft,ft,nil) Duel.SpecialSummon(sg2,0,tp,tp,false,false,POS_FACEUP) end