--欢迎!妖精的夜岗哨! local m=33700782 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_FZONE) e2:SetOperation(cm.thop) c:RegisterEffect(e2) --des local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DESTROYED) e3:SetRange(LOCATION_FZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCondition(cm.descon) e3:SetTarget(cm.destg) e3:SetOperation(cm.desop) c:RegisterEffect(e3) --set local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,1)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCondition(cm.setcon) e4:SetTarget(cm.settg) e4:SetOperation(cm.setop) c:RegisterEffect(e4) end cm.card_code_list={33700760} function cm.setcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) end end function cm.setfilter(c) return c:IsSetCard(0x344a) and not c:IsForbidden() and c:IsType(TYPE_MONSTER) end function cm.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil):GetFirst() if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fc0000) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD,0,1) end end function cm.cfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousSetCard(0x344a) end function cm.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cm.cfilter,1,nil,tp) end function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function cm.rcfilter(c,tp) return c:IsSetCard(0x344a) and c:GetSummonLocation()==LOCATION_SZONE and c:GetPreviousControler()==tp and c:IsLevelAbove(1) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(cm.rcfilter,1,nil,tp) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectEffectYesNo(tp,e:GetHandler()) then Duel.Hint(HINT_CARD,0,m) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end