--欢迎!妖精的避难所! local m=33700781 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --rec local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_FZONE) e2:SetOperation(cm.recop) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_FZONE) e3:SetTarget(cm.destg) e3:SetValue(cm.value) e3:SetOperation(cm.desop) c:RegisterEffect(e3) --set local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,0)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCondition(cm.setcon) e4:SetTarget(cm.settg) e4:SetOperation(cm.setop) c:RegisterEffect(e4) end cm.card_code_list={33700760} function cm.setcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) end end function cm.setfilter(c) return c:IsSetCard(0x344a) and not c:IsForbidden() and c:IsType(TYPE_MONSTER) end function cm.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil):GetFirst() if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fc0000) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD,0,1) end end function cm.value(e,c) return cm.dfilter(c,e:GetHandlerPlayer()) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,m) local g=e:GetLabelObject() Duel.SendtoHand(g,nil,REASON_EFFECT) g:DeleteGroup() end function cm.dfilter(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsSetCard(0x344a) and not c:IsReason(REASON_REPLACE) and c:IsControler(tp) and c:IsAbleToHand() end function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not eg:IsContains(e:GetHandler()) and eg:IsExists(cm.dfilter,1,nil,tp) end local g=eg:Filter(cm.dfilter,nil,tp) g:KeepAlive() e:SetLabelObject(g) return true end function cm.cfilter(c,tp) return c:IsSetCard(0x344a) and c:GetSummonLocation()==LOCATION_SZONE and c:GetPreviousControler()==tp and c:IsLevelAbove(1) end function cm.recop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(cm.cfilter,1,nil,tp) then local sum=eg:Filter(cm.cfilter,nil,tp):GetSum(Card.GetLevel) Duel.Hint(HINT_CARD,0,m) Duel.Recover(tp,sum*500,REASON_EFFECT) end end