--妖幻幼精 特瑞兹 local m=33700773 local cm=_G["c"..m] function cm.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x344a),2,2,cm.lcheck) c:EnableReviveLimit() --mat local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(cm.limit) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(cm.thcon) e2:SetTarget(cm.thtg) e2:SetOperation(cm.thop) c:RegisterEffect(e2) --seq local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetTarget(cm.seqtg) e3:SetOperation(cm.seqop) c:RegisterEffect(e3) --immune local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(cm.valtg) e4:SetValue(cm.efilter) c:RegisterEffect(e4) --direct attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,0) e5:SetTarget(cm.valtg) c:RegisterEffect(e5) end function cm.limit(e,c) if not c then return false end return not c:IsRace(RACE_FAIRY) end function cm.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function cm.thfilter(c) return c:IsCode(33700783) and c:IsAbleToHand() end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cm.lcheck(g,lc) return g:GetClassCount(Card.GetLevel)==g:GetCount() end function cm.rfilter(c) local seq=c:GetSequence() if not c:IsSetCard(0x344a) then return false end if c:IsFacedown() then return false end if seq>4 then return false end if seq==0 then return Duel.CheckLocation(tp,LOCATION_MZONE,1) elseif seq==4 then return Duel.CheckLocation(tp,LOCATION_MZONE,3) else return Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) or Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) end end function cm.seqtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local seq=c:GetSequence() if chk==0 then return seq>4 and Duel.IsExistingMatchingCard(cm.rfilter,tp,LOCATION_MZONE,0,1,nil) end end function cm.seqop(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:GetSequence()<5 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) local tc=Duel.SelectMatchingCard(tp,cm.rfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if not tc then return end local seq=tc:GetSequence() local flag=0 if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=bit.replace(flag,0x1,seq+1) end if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=bit.replace(flag,0x1,seq-1) end flag=bit.bxor(flag,0xff) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,flag) local nseq=0 if s==1 then nseq=0 elseif s==2 then nseq=1 elseif s==4 then nseq=2 elseif s==8 then nseq=3 else nseq=4 end Duel.MoveSequence(c,nseq) end function cm.valtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function cm.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() end