--妖幻幼精 西亚 local m=33700772 local cm=_G["c"..m] function cm.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x344a),1,1) c:EnableReviveLimit() --mat local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(cm.limit) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(cm.thcon) e2:SetTarget(cm.thtg) e2:SetOperation(cm.thop) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(cm.valtg) e3:SetValue(cm.val) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_UPDATE_ATTACK) e6:SetRange(LOCATION_MZONE) e6:SetTargetRange(0,LOCATION_MZONE) e6:SetValue(cm.val2) e6:SetCondition(cm.adcon) e6:SetTarget(cm.adtg) c:RegisterEffect(e6) local e7=e6:Clone() e7:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e7) end function cm.limit(e,c) if not c then return false end return not c:IsRace(RACE_FAIRY) end function cm.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function cm.thfilter(c) return c:IsCode(33700780) and c:IsAbleToHand() end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cm.valtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function cm.atkfilter(c) return c:IsFaceup() and c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_SPELL) end function cm.val(e,c) return Duel.GetMatchingGroupCount(cm.atkfilter,c:GetControler(),LOCATION_ONFIELD,0,nil)*500 end function cm.val2(e,c) return Duel.GetMatchingGroupCount(cm.atkfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,nil)*-500 end function cm.adcon(e) local c=e:GetHandler() local g=c:GetLinkedGroup() return Duel.GetAttackTarget() and (g:IsContains(Duel.GetAttacker()) or g:IsContains(Duel.GetAttackTarget())) and (Duel.GetCurrentPhase()==PHASE_DAMAGE or Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL) end function cm.adtg(e,c) local g=e:GetHandler():GetLinkedGroup() if g:IsContains(Duel.GetAttackTarget()) then return Duel.GetAttacker() else return Duel.GetAttackTarget() end end