--妖幻战姬 巫女 if not pcall(function() require("expansions/script/c33700760") end) then require("script/c33700760") end local m=33700767 local cm=_G["c"..m] function cm.initial_effect(c) tfrsv.SSLimitEffect(c) tfrsv.ActivateEffect(c,cm.operation) --sp local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,0x1e0) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(cm.spcost) e1:SetTarget(cm.sptg) e1:SetOperation(cm.spop) c:RegisterEffect(e1) end function cm.operation(c) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_SZONE,0) e1:SetCondition(tfrsv.ccon) e1:SetTarget(cm.cbtg) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) end function cm.cbtg(e,c) return c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_SPELL) and c:IsSetCard(0x344a) and c~=e:GetHandler() end function cm.rfilter(c,e) local tp=e:GetHandlerPlayer() return tfrsv.columntg2(e,c) and Duel.GetMZoneCount(tp,c,tp)>0 end function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,cm.rfilter,1,e:GetHandler(),e) end local g=Duel.SelectReleaseGroup(tp,cm.rfilter,1,1,e:GetHandler(),e) Duel.Release(g,REASON_COST) end function cm.spfilter(c,e,tp) return c:IsSetCard(0x344a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end