--妖幻战姬 狂战士 if not pcall(function() require("expansions/script/c33700760") end) then require("script/c33700760") end local m=33700766 local cm=_G["c"..m] function cm.initial_effect(c) tfrsv.SSLimitEffect(c) tfrsv.ActivateEffect(c,cm.operation) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(cm.atcon) e1:SetCost(cm.atcost) e1:SetOperation(cm.atop) c:RegisterEffect(e1) end function cm.operation(c) --tog local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetCondition(tfrsv.ccon) e1:SetCost(cm.tgcost) e1:SetTarget(cm.tgtg) e1:SetOperation(cm.tgop) c:RegisterEffect(e1) end function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_ONFIELD) end function cm.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.SendtoGrave(g,REASON_EFFECT) end end function cm.atcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function cm.rfilter(c,e) return tfrsv.columntg2(e,c) end function cm.atcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,cm.rfilter,1,e:GetHandler(),e) end local g=Duel.SelectReleaseGroup(tp,cm.rfilter,1,1,e:GetHandler(),e) local atk=g:GetFirst():GetTextAttack() if atk<0 then atk=0 end local def=g:GetFirst():GetTextDefense() if def<0 then def=0 end e:SetLabel(atk) e:SetValue(def) Duel.Release(g,REASON_COST) end function cm.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(e:GetValue()) c:RegisterEffect(e2) end end