--动物朋友 土狼和她的朋友们 local m=33700757 local cm=_G["c"..m] function cm.initial_effect(c) cm[c]={} local effect_list=cm[c] --spsummon self local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(cm.spscon) e1:SetTarget(cm.spstg) e1:SetOperation(cm.spsop) c:RegisterEffect(e1) --halve damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetLabel(3) effect_list[3]=e2 e2:SetTargetRange(1,0) e2:SetCondition(cm.hlcon) e2:SetValue(cm.val) c:RegisterEffect(e2) --tohand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND+LOCATION_ONFIELD) e3:SetLabel(7) effect_list[7]=e3 e3:SetCondition(cm.con) e3:SetCost(cm.cost) e3:SetTarget(cm.target) e3:SetOperation(cm.operation) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,2)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetLabel(13) effect_list[13]=e4 e4:SetCondition(cm.thcon) e4:SetTarget(cm.thtg) e4:SetOperation(cm.thop) c:RegisterEffect(e4) end function cm.spscon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_MZONE,0,e:GetHandler())==0 end function cm.spstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND) end function cm.spsop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(cm.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function cm.splimit(e,c) return not c:IsSetCard(0x442) end function cm.confilter(c) return c:IsSetCard(0x442) and c:IsFaceup() and c:IsType(TYPE_MONSTER) end function cm.hlcon(e) local g=Duel.GetMatchingGroup(cm.confilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) return g:GetClassCount(Card.GetCode)>=e:GetLabel() or e:GetLabel()==33700090 end function cm.val(e,re,dam,r,rp,rc) return dam/2 end function cm.con(e) local g=Duel.GetMatchingGroup(cm.confilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) return g:GetClassCount(Card.GetCode)>=e:GetLabel() or e:GetLabel()==33700090 end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function cm.thfilter(c) return c:IsSetCard(0x442) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and not c:IsCode(m) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cm.thcon(e) local g=Duel.GetMatchingGroup(cm.confilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) return g:GetClassCount(Card.GetCode)>=e:GetLabel() or e:GetLabel()==33700090 end function cm.thfilter1(c) return c:IsSetCard(0x442) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter1,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.thfilter1,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,3,nil) if g:GetCount()>0 then local ct=Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) if ct>0 then Duel.ShuffleHand(tp) Duel.DiscardHand(tp,aux.TRUE,ct,ct,REASON_EFFECT+REASON_DISCARD) end end end