--虚毒SPINE local m=33700701 local cm=_G["c"..m] if not RSVeVal then RSVeVal=RSVeVal or {} rsve=RSVeVal function rsve.addcounter(tp,ct,chk,rc) local g=Duel.GetMatchingGroup(rsve.ctfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,rc) if chk then return g:GetCount()>0 end if g:GetCount()<=0 then return end local ct2=ct local eg=Group.CreateGroup() repeat Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tg=g:Select(tp,1,1,nil) Duel.HintSelection(tg) eg:Merge(tg) local tc=tg:GetFirst() local tbl={} for i=1,ct2 do tbl[i]=i end local ct3=Duel.AnnounceNumber(tp,table.unpack(tbl)) tc:AddCounter(0x144b,ct3) ct2=ct2-ct3 until ct2==0 Duel.RaiseEvent(eg,EVENT_CUSTOM+33700711,e,REASON_EFFECT,tp,tp,ct) end function rsve.ctfilter(c) return c:IsFaceup() and c:IsCanAddCounter(0x144b,1) end function rsve.BattleFunction(c,atk) --no battle damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e4) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetValue(1) c:RegisterEffect(e3) local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(m,1)) e7:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e7:SetCode(EVENT_DAMAGE_STEP_END) e7:SetCondition(rsve.rmcon) e7:SetOperation(rsve.rmop) e7:SetLabel(atk) c:RegisterEffect(e7) end function rsve.rmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsOnField() and bc:IsRelateToBattle() and (bc:IsAttackAbove(0) or bc:IsDefenseAbove(0)) end function rsve.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc and bc:IsOnField() and bc:IsRelateToBattle() and (bc:IsAttackAbove(0) or bc:IsDefenseAbove(0)) then local val=e:GetLabel() local patk,pdef=bc:GetAttack(),bc:GetDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-val) e1:SetReset(RESET_EVENT+RESETS_STANDARD) bc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) bc:RegisterEffect(e2) if (bc:IsAttack(0) and patk>0) or (bc:IsDefense(0) and pdef>0) then Duel.Remove(bc,POS_FACEUP,REASON_EFFECT) end end end function rsve.DirectAttackFunction(c,ct) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCondition(rsve.ctcon) e1:SetOperation(rsve.ctop) c:RegisterEffect(e1) end function rsve.ctcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()==nil end function rsve.ctop(e,tp,eg,ep,ev,re,r,rp) rsve.addcounter(tp,4) end function rsve.NormalSummonFunction(c,ct) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,2)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetLabel(ct) e1:SetCondition(rsve.otcon) e1:SetOperation(rsve.otop) e1:SetValue(SUMMON_TYPE_ADVANCE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_PROC) c:RegisterEffect(e2) end function rsve.otcon(e,c,minc) if c==nil then return true end local tp=c:GetControler() return c:IsLevelAbove(5) and minc<=1 and Duel.IsCanRemoveCounter(tp,1,1,0x144b,e:GetLabel(),REASON_RULE) end function rsve.otop(e,tp,eg,ep,ev,re,r,rp,c) Duel.RemoveCounter(tp,1,1,0x144b,e:GetLabel(),REASON_RULE) end function rsve.ToGraveFunction(c,ct,con,cost) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) if con then e1:SetCondition(con) end if cost then e1:SetCost(cost) end e1:SetOperation(rsve.ctop2) e1:SetLabel(ct) c:RegisterEffect(e1) end function rsve.ctop2(e,tp,eg,ep,ev,re,r,rp) rsve.addcounter(tp,e:GetLabel()) end function rsve.AttackUpFunction(c,ct) -- local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(rsve.atkval) e2:SetLabel(ct) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end function rsve.atkval(e,c) return Duel.GetCounter(0,1,1,0x144b)*e:GetLabel() end function rsve.FusionMaterialFunction(c,ct) c:EnableReviveLimit() aux.AddFusionProcFunRep2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x144b),ct,ct,false) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(rsve.splimit) c:RegisterEffect(e1) end function rsve.splimit(e,se,sp,st) return se:GetHandler():IsSetCard(0x144b) end ------------------------------------------- end if cm then function cm.initial_effect(c) rsve.BattleFunction(c,800) rsve.DirectAttackFunction(c,4) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(cm.spcon) e1:SetOperation(cm.spop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(cm.ctop) c:RegisterEffect(e2) end function cm.ctop(e,tp,eg,ep,ev,re,r,rp) rsve.addcounter(tp,4) end function cm.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsCanRemoveCounter(c:GetControler(),1,1,0x144b,4,REASON_COST) end function cm.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.RemoveCounter(tp,1,1,0x144b,4,REASON_RULE) end end