--Ikamusume, the Multitasker --AlphaKretin --For Nemoma local s = c33700415 local id = 33700415 function s.initial_effect(c) --special summon local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --atk local e2 = Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id, 0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(s.optcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --draw local e3 = Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id, 1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.drcost) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) --atk local e4 = Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id, 2)) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCost(s.optcost) e4:SetOperation(s.atkop2) c:RegisterEffect(e4) end function s.spfilter(c) return c:IsFaceup() and c:IsType(TYPE_TOKEN) end function s.spcon(e, c) if c == nil then return true end local tp = c:GetControler() return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_MZONE, 0, 1, nil) end function s.tkct(tp) return Duel.GetMatchingGroupCount(Card.IsType, tp, LOCATION_MZONE, 0, nil, TYPE_TOKEN) --tokens can't be facedown end function s.optcost(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return Duel.GetFlagEffect(tp, id) < s.tkct(tp) end Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, Duel.GetFlagEffect(tp, id) + 1, 0) end function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsType(TYPE_TOKEN) end if chk == 0 then return Duel.IsExistingTarget(Card.IsType, tp, LOCATION_MZONE, 0, 1, nil, TYPE_TOKEN) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP) Duel.SelectTarget(tp, Card.IsType, tp, LOCATION_MZONE, 0, 1, 1, nil, TYPE_TOKEN) end function s.atkop(e, tp, eg, ep, ev, re, r, rp) local tc = Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1 = Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1000) e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END) tc:RegisterEffect(e1) end end function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk) local c = e:GetHandler() if chk == 0 then return s.optcost(e, tp, eg, ep, ec, re, r, rp, chk) and Duel.CheckReleaseGroupCost(tp, Card.IsType, 1, false, nil, nil, TYPE_TOKEN) and Duel.IsPlayerCanDraw(tp, 1) end local sg = Duel.SelectReleaseGroupCost(tp, Card.IsType, 1, 1, false, nil, nil, TYPE_TOKEN) Duel.Release(sg, REASON_COST) end function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1) end function s.drop(e, tp, eg, ep, ev, re, r, rp) local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM) Duel.Draw(p, d, REASON_EFFECT) end function s.atkop2(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1000) e1:SetReset(RESET_EVENT + RESETS_STANDARD_DISABLE + RESET_PHASE + PHASE_END) c:RegisterEffect(e1) --pierce local e2 = Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) e2:SetReset(RESET_EVENT + RESETS_STANDARD) c:RegisterEffect(e2) end end