--Lily White, Spring Caller --AlphaKretin --For Nemoma local s = c33700412 local id = 33700412 local CTR_PETAL = 0x234 function s.initial_effect(c) c:EnableCounterPermit(CTR_PETAL) --synchro summon c:EnableReviveLimit() aux.AddSynchroProcedure( c, aux.FilterBoolFunction(aux.NOT(Card.IsAttribute, ATTRIBUTE_DARK)), 1, 1, aux.NonTuner(aux.NOT(Card.IsAttribute), ATTRIBUTE_DARK), 2, 99 ) --indes local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) c:RegisterEffect(e1) --add counter local e2 = Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id, 0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.ctcon) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --change target local e3 = Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id, 1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.tgcon) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) --negate local e4 = Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id, 2)) e4:SetCategory(CATEGORY_DISABLE + CATEGORY_COUNTER) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_BECOME_TARGET) e4:SetCondition(s.negcon) e4:SetTarget(s.negtg) e4:SetOperation(s.negop) c:RegisterEffect(e4) --end battle phase local e5 = Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id, 3)) e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetCode(EVENT_FREE_CHAIN) e5:SetRange(LOCATION_MZONE) e5:SetCondition(s.bpcon) e5:SetTarget(s.bptg) e5:SetOperation(s.bpop) c:RegisterEffect(e5) end function s.ctcon(e, tp, eg, ep, ev, re, r, rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return true end Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 2, 0, CTR_PETAL) end function s.ctop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) then c:AddCounter(CTR_PETAL, 2) end end function s.tgcon(e, tp, eg, ep, ev, re, r, rp) local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS) if (e == re) or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) or (rp == tp) or not g or (#g ~= 1) then return false end local tc = g:GetFirst() return tc:IsOnField() and tc:IsLocation(LOCATION_MZONE) and not tc==e:GetHandler() end function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc) local c = e:GetHandler() local tf = re:GetTarget() local res, ceg, cep, cev, cre, cr, crp = Duel.CheckEvent(re:GetCode(), true) if chk == 0 then return c:IsCanAddCounter(CTR_PETAL, 1) and tf(re, rp, ceg, cep, cev, cre, cr, crp, 0, c) end Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 1, 0, CTR_PETAL) end function s.tgop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and c:AddCounter(CTR_PETAL, 1) then Duel.ChangeTargetCard(ev, Group.FromCards(c)) end end function s.negcon(e, tp, eg, ep, ev, re, r, rp) return eg:IsContains(e:GetHandler()) and rp == (1 - tp) end function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return e:GetHandler():IsCanRemoveCounter(tp, CTR_PETAL, 1, REASON_EFFECT) end Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0) Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 1, 0, CTR_PETAL) end function s.negop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and c:RemoveCounter(tp, CTR_PETAL, 1, REASON_EFFECT) then Duel.NegateEffect(ev) end end function s.bpcon(e, tp, eg, ep, ev, re, r, rp) return (Duel.GetTurnPlayer() ~= tp) and (Duel.GetCurrentPhase() >= PHASE_BATTLE_START) and (Duel.GetCurrentPhase() <= PHASE_BATTLE) end function s.bptg(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return e:GetHandler():IsCanRemoveCounter(tp, CTR_PETAL, 1, REASON_EFFECT) end Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 1, 0, CTR_PETAL) end function s.bpop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and c:RemoveCounter(tp, CTR_PETAL, 1, REASON_EFFECT) then Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE, 1) end end