--Sweety Dreamy Fluffy Fairy --AlphaKretin --For Nemoma local card = c33700408 local code = 33700408 function card.initial_effect(c) --unaffected local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_ONFIELD, 0) e1:SetTarget(card.imtg) e1:SetValue(card.imval) c:RegisterEffect(e1) --effect gain local e2 = Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(card.effcon) e2:SetOperation(card.effop) c:RegisterEffect(e2) end function card.imtg(e, tc) local c = e:GetHandler() return c:GetColumnGroup(1, 1):IsContains(tc) or c == tc end function card.imval(e, te) return te:GetOwnerPlayer() ~= e:GetHandlerPlayer() end function card.effcon(e, tp, eg, ep, ev, re, r, rp) local rc = e:GetHandler():GetReasonCard() return rc and rc:GetSummonLocation()==LOCATION_EXTRA end function card.effop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() local rc = c:GetReasonCard() --take out some resets to allow recursion rc:ReplaceEffect(code, RESET_EVENT + RESETS_STANDARD - RESET_LEAVE - RESET_TOGRAVE) --magic hack so it does reset in grave after recu local a, b = e:GetReset() if a~=0 or b~=0 then e:Reset() end end