--虚拟YouTuber 铃木雏 function c33700384.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsAttackAbove,2100),2,false) --actlimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(c33700384.aclimit) e2:SetCondition(c33700384.actcon) c:RegisterEffect(e2) --tg local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700384,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(c33700384.condition) e1:SetOperation(c33700384.operation) c:RegisterEffect(e1) end function c33700384.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function c33700384.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) end function c33700384.aclimit(e,re,tp) return not re:GetHandler():IsImmuneToEffect(e) end function c33700384.actcon(e) return Duel.GetAttacker():IsControler(e:GetHandlerPlayer()) and not Duel.GetAttackTarget() end