--电子的交响曲 function c33700379.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_FZONE) e2:SetCondition(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==1 end) e2:SetValue(c33700379.efilter) c:RegisterEffect(e2) --immune2 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetRange(LOCATION_FZONE) e3:SetTarget(function(e,rc) return e:GetHandler()~=rc end) e3:SetTargetRange(LOCATION_ONFIELD,0) e3:SetCondition(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==2 end) e3:SetValue(c33700379.efilter) c:RegisterEffect(e3) --toh local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCategory(CATEGORY_TOHAND) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1) e4:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 and Duel.GetTurnPlayer()==tp end) e4:SetTarget(c33700379.thtg) e4:SetOperation(c33700379.thop) c:RegisterEffect(e4) end function c33700379.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c33700379.thop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end end function c33700379.efilter(e,te) return te:GetOwner()~=e:GetOwner() end