--阻抗之髓 ~流动~ function c33700343.initial_effect(c) c:SetUniqueOnField(1,1,33700343) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700343,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_START) e2:SetCondition(c33700343.descon) e2:SetRange(LOCATION_SZONE) e2:SetOperation(c33700343.desop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700343,0)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetHintTiming(0,0x1e0) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCondition(c33700343.thcon) e3:SetTarget(c33700343.thtg) e3:SetOperation(c33700343.thop) c:RegisterEffect(e3) end function c33700343.desop(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() local bt=Duel.GetAttackTarget() if not bt then return false end if bt:IsControler(tp) then at,bt=bt,at end if not bt:IsRelateToBattle() then return end Duel.Hint(HINT_CARD,0,33700343) if Duel.Destroy(bt,REASON_EFFECT)~=0 and Duel.GetTurnPlayer()==1-tp then Duel.SendtoHand(at,nil,REASON_EFFECT) end end function c33700343.descon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() local bt=Duel.GetAttackTarget() if not bt then return false end if bt:IsControler(tp) then at,bt=bt,at end return at:IsSetCard(0x5449) end function c33700343.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,tp,LOCATION_SZONE) end function c33700343.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function c33700343.thcon(e,tp,eg,ep,ev,re,r,rp) return (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.GetTurnPlayer()==tp end