--阻抗之卵 ~后路~ function c33700342.initial_effect(c) c:SetUniqueOnField(1,1,33700342) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --con local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetDescription(aux.Stringid(33700342,1)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCost(c33700342.cost) e2:SetCondition(c33700342.con) e2:SetTarget(c33700342.tg) e2:SetOperation(c33700342.op) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700342,0)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetHintTiming(0,0x1e0) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCondition(c33700342.thcon) e3:SetTarget(c33700342.thtg) e3:SetOperation(c33700342.thop) c:RegisterEffect(e3) end function c33700342.filter(c,p) local tp=c:GetControler() if c:IsType(TYPE_FIELD) then return false end if c:IsLocation(LOCATION_PZONE) and c:IsType(TYPE_PENDULUM) then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end for i=0,4 do if c:IsLocation(LOCATION_SZONE) and not c:IsType(TYPE_PENDULUM) and Duel.CheckLocation(tp,LOCATION_SZONE,i) then return true end if c:IsLocation(LOCATION_MZONE) and Duel.CheckLocation(tp,LOCATION_MZONE,i) then return true end end return false end function c33700342.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c33700342.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(c33700342.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectTarget(tp,c33700342.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,tp) end function c33700342.op(e,p,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() local tp=tc:GetControler() local nseq=0 if not tc:IsRelateToEffect(e) then return end local seq=tc:GetSequence() if tc:IsLocation(LOCATION_PZONE) and tc:IsType(TYPE_PENDULUM) and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) then if seq==0 then nseq=4 else nseq=0 end end if tc:IsLocation(LOCATION_SZONE) and not tc:IsType(TYPE_PENDULUM) then if tc:IsControler(p) then local s=Duel.SelectDisableField(p,1,LOCATION_SZONE,0,0) nseq=math.log(s,2)-8 else local s=Duel.SelectDisableField(p,1,0,LOCATION_SZONE,0)/0x10000 nseq=math.log(s,2)-8 end end if tc:IsLocation(LOCATION_MZONE) then if tc:IsControler(p) then local s=Duel.SelectDisableField(p,1,LOCATION_MZONE,0,0) nseq=math.log(s,2) else local s=Duel.SelectDisableField(p,1,0,LOCATION_MZONE,0)/0x10000 nseq=math.log(s,2) end end Duel.MoveSequence(tc,nseq) end function c33700342.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x5449) end function c33700342.con(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(c33700342.cfilter,tp,LOCATION_ONFIELD,0,nil) local ct2=Duel.GetFlagEffect(tp,33700342) return ct>ct2 end function c33700342.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.RegisterFlagEffect(tp,33700342,RESET_PHASE+PHASE_END,0,1) end function c33700342.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,tp,LOCATION_SZONE) end function c33700342.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function c33700342.thcon(e,tp,eg,ep,ev,re,r,rp) return (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.GetTurnPlayer()==tp end