--阻抗之腿 绿斯莱 function c33700333.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(c33700333.descon) e2:SetOperation(c33700333.desop) c:RegisterEffect(e2) end function c33700333.cfilter(c) return c:IsSetCard(0x5449) and c:IsFaceup() end function c33700333.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local seq=c:GetSequence() local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil):GetCount()>0) local b2=Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(c33700333.cfilter,tp,LOCATION_ONFIELD,0,1,nil) if not b1 and not b2 then return end Duel.Hint(HINT_CARD,0,33700333) local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700333,1))) then local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil) Duel.SendtoGrave(cg,REASON_EFFECT) else local ct=Duel.GetMatchingGroupCount(c33700333.cfilter,tp,LOCATION_ONFIELD,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) end end function c33700333.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0 end