--阻抗之腿 绿斯莱 function c33700332.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(c33700332.descon) e2:SetOperation(c33700332.desop) c:RegisterEffect(e2) end function c33700332.cfilter1(c,seq,tp) return not c:IsType(TYPE_PENDULUM) and c:GetSequence()~=seq and Duel.CheckLocation(tp,LOCATION_SZONE,seq) and c:GetSequence()<=4 end function c33700332.cfilter3(c,seq,tp) return c:IsType(TYPE_MONSTER) and c:GetSequence()~=seq and Duel.CheckLocation(tp,LOCATION_MZONE,seq) end function c33700332.cfilter4(c,seq,tp) return c:IsType(TYPE_PENDULUM) and c:GetSequence()~=seq and Duel.CheckLocation(tp,LOCATION_SZONE,seq) end function c33700332.check(c,tp) local seq=c:GetSequence() local g1=Duel.GetMatchingGroup(c33700332.cfilter3,tp,0,LOCATION_MZONE,nil,4-seq,1-tp) local g3=Duel.GetMatchingGroup(c33700332.cfilter1,tp,0,LOCATION_SZONE,nil,4-seq,1-tp) g1:Merge(g3) local g2=Group.CreateGroup() if seq==0 or seq==4 then g2=Duel.GetMatchingGroup(c33700332.cfilter4,tp,0,LOCATION_SZONE,nil,4-seq,1-tp) end g1:Merge(g2) return g1:GetCount()>0,g1 end function c33700332.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local seq=c:GetSequence() local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil):GetCount()>0) local b2,g=c33700332.check(c,tp) if not b1 and not b2 then return end Duel.Hint(HINT_CARD,0,33700332) local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700332,1))) then local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil) Duel.SendtoGrave(cg,REASON_EFFECT) else for i=1,2 do local b3,sg=c33700332.check(c,tp) if not b3 or (i==2 and not Duel.SelectYesNo(tp,aux.Stringid(33700332,3))) then break end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO) local tc=sg:Select(tp,1,1,nil):GetFirst() Duel.MoveSequence(tc,4-seq) end if c:IsChainAttackable(0,true) and Duel.SelectYesNo(tp,aux.Stringid(33700332,2)) then Duel.ChainAttack() end end end function c33700332.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0 end