--阻抗之腿 绿斯莱 function c33700331.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(c33700331.descon) e2:SetOperation(c33700331.desop) c:RegisterEffect(e2) end function c33700331.cfilter(c) return c:IsType(TYPE_MONSTER) or c:GetSequence()<=4 end function c33700331.check(c,tp) local g1=Duel.GetMatchingGroup(c33700331.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) local zone=0 for tc in aux.Next(g1) do zone=bit.bor(zone,tc:GetColumnZone(LOCATION_MZONE,tp)) end return zone>0,zone end function c33700331.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil):GetCount()>0) local b2,zone=c33700331.check(c,tp) if not b1 and not b2 then return end local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp Duel.Hint(HINT_CARD,0,33700331) if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700331,1))) then local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):Filter(Card.IsAbleToGrave,nil) Duel.SendtoGrave(cg,REASON_EFFECT) else local flag=bit.bxor(zone,0xff) local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,flag) local nseq=math.log(s,2) Duel.MoveSequence(c,nseq) if c:IsChainAttackable(0,true) and Duel.SelectYesNo(tp,aux.Stringid(33700331,2)) then Duel.ChainAttack() end end end function c33700331.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0 end