--阻抗之眼 白芦苇 function c33700330.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --remove local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(c33700330.tg) e1:SetOperation(c33700330.op) c:RegisterEffect(e1) --direct attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e3) --effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(c33700330.descon) e2:SetOperation(c33700330.desop) c:RegisterEffect(e2) end function c33700330.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):GetCount()>0) local b2=Duel.IsPlayerCanDraw(tp,1) if not b1 and not b2 then return end local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp Duel.Hint(HINT_CARD,0,33700326) if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700330,1))) then local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp) Duel.Destroy(cg,REASON_EFFECT) else Duel.Draw(tp,1,REASON_EFFECT) end end function c33700330.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0 end function c33700330.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,LOCATION_MZONE) end function c33700330.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetRange(LOCATION_REMOVED) e1:SetCountLimit(1) e1:SetLabel(tc:GetPreviousSequence()) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetCondition(c33700330.retcon) e1:SetOperation(c33700330.retop) tc:RegisterEffect(e1) end end function c33700330.retcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.GetFieldCard(tp,LOCATION_MZONE,e:GetLabel()) end function c33700330.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetHandler()) end