--阻抗之腿 绿斯莱 function c33700326.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(c33700326.descon) e2:SetOperation(c33700326.desop) c:RegisterEffect(e2) end function c33700326.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):GetCount()>0) local b2=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_HAND,1,nil) if not b1 and not b2 then return end Duel.Hint(HINT_CARD,0,33700326) local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700326,1))) then local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp) Duel.Destroy(cg,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_HAND,1,1,nil) Duel.SendtoDeck(g,nil,1,REASON_EFFECT) end end function c33700326.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0 end