--革新者的新血 库洛依 function c33700324.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(c33700324.sptg) e1:SetOperation(c33700324.spop) c:RegisterEffect(e1) end function c33700324.spfilter(c,e,tp) return c:IsSetCard(0x1449) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33700324.thfilter(c) return c:IsFaceup() and c:IsAbleToHand() and c:IsSetCard(0x1449) end function c33700324.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDestructable() and ((Duel.IsExistingMatchingCard(c33700324.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) or Duel.IsExistingMatchingCard(c33700324.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) end function c33700324.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.Destroy(c,REASON_EFFECT)==0 then return end local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(c33700324.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp) local g1=Duel.GetMatchingGroup(aux.NecroValleyFilter(c33700324.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then g1:Merge(g2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) local tc=g1:Select(tp,1,1,nil):GetFirst() if not tc then return end if tc:IsLocation(LOCATION_REMOVED) then Duel.SendtoHand(tc,nil,REASON_EFFECT) elseif tc:IsLocation(LOCATION_GRAVE) then if g1:IsContains(tc) or (not g2:IsContains(tc) or not Duel.SelectYesNo(tp,aux.Stringid(33700324,0))) then Duel.SendtoHand(tc,nil,REASON_EFFECT) else Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end else Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end