--无心械姬的存在理 local m=33700318 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --recover local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(2) e2:SetTarget(cm.target) e2:SetOperation(cm.operation) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetCondition(cm.drcon) e3:SetCost(cm.drcost) e3:SetTarget(cm.drtg) e3:SetOperation(cm.drop) c:RegisterEffect(e3) if not cm.global_check then cm.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DESTROYED) ge1:SetOperation(cm.checkop) Duel.RegisterEffect(ge1,0) end end function cm.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(0,m)>0 end function cm.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,1000) end function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function cm.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)>0 then local tc=Duel.GetOperatedGroup():GetFirst() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function cm.rfilter(c) return c:IsSetCard(0x1449) and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():GetHandler()==c end function cm.checkop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(cm.rfilter,1,nil) then Duel.RegisterFlagEffect(0,m,RESET_PHASE+PHASE_END,0,1) end end function cm.cfilter(c) return c:IsSetCard(0x1449) and c:IsReason(REASON_DESTROY) and (c:IsAttackAbove(1) or c:IsDefenseAbove(1)) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(cm.cfilter,1,nil) end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local sg=eg:Filter(cm.cfilter,nil) local tc=sg:GetFirst() if sg:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=sg:Select(tp,1,1,nil):GetFirst() Duel.ConfirmCards(1-tp,tc) end local atk=tc:GetAttack() local def=tc:GetDefense() local max=math.max(atk,def) Duel.Recover(tp,max,REASON_EFFECT) end