--无心械姬的玉碎令 local m=33700316 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+0x1c0) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) end function cm.afilter(c) return c:IsFaceup() and c:IsSetCard(0x1449) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.afilter,tp,LOCATION_MZONE,0,1,nil) end end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(cm.afilter,tp,LOCATION_MZONE,0,nil) if g:GetCount()<=0 then return end for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetValue(tc:GetAttack()*2) tc:RegisterEffect(e1) tc:RegisterFlagEffect(m,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,fid) end g:KeepAlive() local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetLabel(fid) e2:SetLabelObject(g) e2:SetCondition(cm.descon) e2:SetOperation(cm.desop) Duel.RegisterEffect(e2,tp) end function cm.desfilter(c,fid) return c:GetFlagEffectLabel(m)==fid end function cm.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(cm.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function cm.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local dg=g:Filter(cm.desfilter,nil,e:GetLabel()) local rng=dg:Filter(Card.IsDestructable,nil,e) local huangjun=rng:GetCount() local edg=Duel.GetMatchingGroup(cm.rfilter,tp,LOCATION_ONFIELD,0,nil,dg,e) if edg:GetCount()>=huangjun and Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local ig=edg:Select(tp,huangjun,huangjun,nil) Duel.Hint(HINT_CARD,0,33700316) Duel.Destroy(ig,REASON_EFFECT+REASON_REPLACE) dg:Sub(rng) if dg:GetCount()>0 then Duel.Destroy(dg,REASON_EFFECT) end else Duel.Destroy(dg,REASON_EFFECT) end end function cm.rfilter(c,g,e) return not g:IsContains(c) and c:IsSetCard(0x1449) and c:IsFaceup() and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end