--无心械姬 水银 local m=33700308 local cm=_G["c"..m] function cm.initial_effect(c) --fusion aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1449),2,true) c:EnableReviveLimit() aux.EnablePendulumAttribute(c,false) --special summon rule local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(cm.spcon) e1:SetOperation(cm.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(cm.destg) e2:SetOperation(cm.desop) c:RegisterEffect(e2) --pendulum local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DESTROYED) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(cm.pencon) e3:SetTarget(cm.pentg) e3:SetOperation(cm.penop) c:RegisterEffect(e3) --set local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,0)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_PZONE) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetTarget(cm.settg) e4:SetOperation(cm.setop) c:RegisterEffect(e4) end function cm.setfilter(c) return not c:IsForbidden() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1449) end function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return cm.setfilter(chkc) and chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectTarget(tp,cm.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) end function cm.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsForbidden() and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fc0000) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) end end function cm.desfilter(c) return c:IsSetCard(0x1449) and c:IsFaceup() and c:GetBaseAttack()>0 end function cm.cfilter(c) return c:IsFaceup() and c:GetAttack()>0 end function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.cfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,LOCATION_MZONE,0,1,1,nil) if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 and g:GetFirst():GetBaseAttack()>0 then local atk=g:GetFirst():GetBaseAttack() local dg=Duel.GetMatchingGroup(cm.cfilter,tp,0,LOCATION_MZONE,nil) if dg:GetCount()>0 then for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(-atk) tc:RegisterEffect(e1) end end end end function cm.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end end function cm.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end function cm.spfilter(c,fc) return c:IsFusionSetCard(0x1449) and c:IsCanBeFusionMaterial(fc) and c:IsAbleToGraveAsCost() end function cm.spfilter1(c,tp,g) return g:IsExists(cm.spfilter2,1,c,tp,c) end function cm.spfilter2(c,tp,mc) return Duel.GetLocationCountFromEx(tp,tp,Group.FromCards(c,mc))>0 end function cm.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_MZONE,0,nil,c) return g:IsExists(cm.spfilter1,1,nil,tp,g) end function cm.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_MZONE,0,nil,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=g:FilterSelect(tp,cm.spfilter1,1,1,nil,tp,g) local mc=g1:GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=g:FilterSelect(tp,cm.spfilter2,1,1,mc,tp,mc) g1:Merge(g2) c:SetMaterial(g1) Duel.SendtoGrave(g1,REASON_COST) end