--无心械姬 疫病 local m=33700307 local cm=_G["c"..m] function cm.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x1449),4,2) c:EnableReviveLimit() aux.EnablePendulumAttribute(c,false) --Special Summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(cm.sptg) e1:SetOperation(cm.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(cm.descost) e2:SetTarget(cm.destg) e2:SetOperation(cm.desop) c:RegisterEffect(e2) --pendulum local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DESTROYED) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(cm.pencon) e3:SetTarget(cm.pentg) e3:SetOperation(cm.penop) c:RegisterEffect(e3) end function cm.spfilter(c,e,tp) return c:IsSetCard(0x1449) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_SZONE) and cm.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_SZONE) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function cm.desfilter(c) return c:IsSetCard(0x1449) and c:IsFaceup() and c:GetBaseAttack()>0 end function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,LOCATION_MZONE,0,1,1,nil) if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 and g:GetFirst():GetBaseAttack()>0 then Duel.Damage(1-tp,g:GetFirst():GetBaseAttack(),REASON_EFFECT) end end function cm.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end end function cm.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end