--动物朋友 赛马 local m=33700179 local cm=_G["c"..m] Duel.LoadScript("c37564765.lua") function cm.initial_effect(c) aux.EnablePendulumAttribute(c,false) Senya.AddXyzProcedureCustom(c,aux.FilterBoolFunction(Card.IsSetCard,0x442),function(g) return g:GetClassCount(Card.GetCode)==2 end,2,2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetTarget(function(e,c,tp,sumtp,sumpos) return bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end) c:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_PZONE) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(0x14000) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end) e2:SetTarget(cm.sptg) e2:SetOperation(cm.spop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCondition(function(e) return e:GetHandler():IsFaceup() and e:GetHandler():IsLocation(LOCATION_PZONE) end) e3:SetValue(LOCATION_GRAVE) c:RegisterEffect(e3) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(function(e,re,tp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return g:IsContains(e:GetHandler()) end) c:RegisterEffect(e3) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(1) e2:SetCondition(function(e) return e:GetHandler():GetOverlayCount()==0 end) c:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e,tp) local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0) return g:GetClassCount(Card.GetCode)==g:GetCount() end) e2:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) for tc in aux.Next(g) do local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(-1000) e2:SetReset(0x1fe1000) tc:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-1000) e2:SetReset(0x1fe1000) tc:RegisterEffect(e2) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) e2:SetProperty(EFFECT_FLAG_COPY_INHERIT) e2:SetReset(0x1fe1000) c:RegisterEffect(e2) end) c:RegisterEffect(e2) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_LEAVE_FIELD) e6:SetProperty(0x14000) e6:SetCondition(cm.pencon) e6:SetTarget(cm.pentg) e6:SetOperation(cm.penop) c:RegisterEffect(e6) end function cm.filter(c) return c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsSetCard(0x442) and c:IsAbleToHand() end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(cm.filter,nil) if chk==0 then return Duel.GetMZoneCount(tp)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and g:GetCount()>0 end Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=eg:Filter(Senya.AND(cm.filter,function(c) return c:IsRelateToEffect(e) end),nil) if g:GetCount()>0 and Duel.SendtoHand(g,tp,REASON_EFFECT) then Duel.BreakEffect() Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function cm.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end Duel.SetTargetCard(Group.FromCards(e:GetHandler())) end function cm.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end