--动物朋友 火之鸟 function c33700172.initial_effect(c) c:EnableReviveLimit() --pendulum summon aux.EnablePendulumAttribute(c) aux.AddFusionProcFunRep2(c,c33700172.ffilter,5,63,false) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(c33700172.fsplimit) c:RegisterEffect(e0) --fusion material --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetTarget(c33700172.splimit) c:RegisterEffect(e2) --avoid battle damage local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) c:RegisterEffect(e3) --damage reduce local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CHANGE_DAMAGE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(1,0) e4:SetValue(c33700172.damval) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_NO_EFFECT_DAMAGE) c:RegisterEffect(e5) --set local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e6:SetCode(EVENT_LEAVE_FIELD) e6:SetCondition(c33700172.pcon) e6:SetTarget(c33700172.ptg) e6:SetOperation(c33700172.pop) c:RegisterEffect(e6) --tohand local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(33700172,0)) e7:SetType(EFFECT_TYPE_IGNITION) e7:SetRange(LOCATION_PZONE) e7:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e7:SetCountLimit(1) e7:SetCost(c33700172.thcost) e7:SetTarget(c33700172.thtg) e7:SetOperation(c33700172.thop) c:RegisterEffect(e7) --special summon rule local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD) e8:SetCode(EFFECT_SPSUMMON_PROC) e8:SetProperty(EFFECT_FLAG_UNCOPYABLE) e8:SetRange(LOCATION_EXTRA) e8:SetCondition(c33700172.sprcon) e8:SetOperation(c33700172.sprop) c:RegisterEffect(e8) end function c33700172.fsplimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION or se:GetHandler()==e:GetHandler() end function c33700172.ffilter(c) return c:IsFusionType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) and c:IsFusionSetCard(0x442) end function c33700172.splimit(e,c,tp,sumtp,sumpos) return not bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function c33700172.damval(e,re,val,r,rp,rc) if bit.band(r,REASON_EFFECT)~=0 then return 0 end return val end function c33700172.pcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK end function c33700172.ptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7) end end function c33700172.pop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return false end local c=e:GetHandler() Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end function c33700172.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsExistingMatchingCard(Card.IsPublic,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c33700172.thfilter(c) return c:IsSetCard(0x442) and c:IsAbleToHand() end function c33700172.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700172.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c33700172.thop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if not e:GetHandler():IsRelateToEffect(e) or tg:GetClassCount(Card.GetCode)~=tg:GetCount() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c33700172.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) if g:GetFirst():IsType(TYPE_MONSTER) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(33700172,1)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_HAND) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetReset(RESET_EVENT+0xfe0000+RESET_PHASE+PHASE_END) g:GetFirst():RegisterEffect(e1) end end end function c33700172.spfilter(c) return c:IsCanBeFusionMaterial() and c:IsAbleToRemoveAsCost() end function c33700172.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(c33700172.spfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil) return c:IsFaceup() and c:CheckFusionMaterial(g,nil,tp) end function c33700172.sprop(e,tp,eg,ep,ev,re,r,rp,c) local mg=Duel.GetMatchingGroup(c33700172.spfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil) local g=Duel.SelectFusionMaterial(tp,c,mg,nil,tp) local tc=g:GetFirst() while tc do if not tc:IsFaceup() then Duel.ConfirmCards(1-tp,tc) end tc=g:GetNext() end Duel.Remove(g,POS_FACEUP,REASON_COST) end