--盖亚圣女 Proto-Summoner 加岛樱 function c33700170.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700170,1)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,33700170) e1:SetRange(LOCATION_MZONE) e1:SetCost(c33700170.cost) e1:SetTarget(c33700170.damtg) e1:SetOperation(c33700170.damop) c:RegisterEffect(e1) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetCondition(c33700170.splimcon) e2:SetTarget(c33700170.splimit) c:RegisterEffect(e2) --tohand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700170,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_PZONE) e3:SetCountLimit(1) e3:SetTarget(c33700170.tg) e3:SetOperation(c33700170.op) c:RegisterEffect(e3) --change effect local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(33700170,2)) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_CHAINING) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,33700169) e4:SetCondition(c33700170.chcon) e4:SetTarget(c33700170.chtg) e4:SetOperation(c33700170.chop) c:RegisterEffect(e4) end function c33700170.costfilter(c) return c:IsType(TYPE_MONSTER) and c:IsDiscardable() and c:IsSetCard(0x6440) and c:GetAttack()>0 end function c33700170.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700170.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end local g=Duel.SelectMatchingCard(tp,c33700170.costfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD) e:SetLabel(g:GetFirst():GetAttack()) end function c33700170.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,PLAYER_ALL,e:GetLabel()) end function c33700170.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT,true) Duel.Damage(1-p,d,REASON_EFFECT,true) Duel.RDComplete() end function c33700170.splimcon(e) local seq=e:GetHandler():GetSequence() local pc=Duel.GetFieldCard(tp,LOCATION_SZONE,13-seq) return not pc or not pc:IsSetCard(0x3440) end function c33700170.splimit(e,c,sump,sumtype,sumpos,targetp) return bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function c33700170.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return (Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7)) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 end Duel.SetTargetPlayer(tp) end function c33700170.filter(c) return c:IsSetCard(0x3440) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()IsAbleToHand() end function c33700170.damfilter(c) return not c:IsSetCard(0x3440) end function c33700170.op(e,tp,eg,ep,ev,re,r,rp).op(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.ConfirmDecktop(p,5) local g=Duel.GetDecktopGroup(p,5) local tg=g:FilterCount(c33700170.damfilter,nil) if g:GetCount()>0 and g:IsExists(c33700170.filter) and (Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7)) then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TARGET) local sg=g:FilterSelect(p,c33700170.filter,1,1,nil) Duel.MoveToField(sg:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.DisableShuffleCheck() Duel.SortDecktop(tp,tp,4) if tg>0 then Duel.Damage(tp,tg*400,REASON_EFFECT) end end end function c33700170.chcon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return re:IsActiveType(TYPE_MONSTER) and loc==LOCATION_HAND and rc:IsSetCard(0x6440) end function c33700170.chtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700170.sefilter,rp,LOCATION_DECK,0,1,nil) end end function c33700170.chop(e,tp,eg,ep,ev,re,r,rp) local g=Group.CreateGroup() Duel.ChangeTargetCard(ev,g) Duel.ChangeChainOperation(ev,c33700170.repop) end function c33700170.sefilter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x6440) and c:IsAbleToHand() end function c33700170.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c33700170.sefilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end