--霓火信者 function c33700133.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,33700132) e1:SetTarget(c33700133.target) e1:SetOperation(c33700133.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_HAND) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,33700133) e2:SetCondition(c33700133.spcon) e2:SetTarget(c33700133.sptg) e2:SetOperation(c33700133.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetRange(LOCATION_GRAVE) c:RegisterEffect(e3) end function c33700133.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c33700133.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c33700133.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x443) and c:IsControler(tp) end function c33700133.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700133.cfilter,1,nil,tp) end function c33700133.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND+LOCATION_GRAVE) end function c33700133.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or Duel.GetMZoneCount(tp)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end