--霓火盾工 function c33700131.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(c33700131.indes) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700131,0)) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_TO_HAND) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c33700131.atkcon) e2:SetOperation(c33700131.atkop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700131,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(c33700131.drcost) e3:SetTarget(c33700131.drtg) e3:SetOperation(c33700131.drop) c:RegisterEffect(e3) end function c33700131.indes(e,c) return c:GetAttack()>e:GetHandler():GetAttack() end function c33700131.cfilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) end function c33700131.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700131.cfilter,1,nil,1-tp) end function c33700131.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() then Duel.Hint(HINT_CARD,0,33700131) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(500) c:RegisterEffect(e1) end end function c33700131.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttack()>=1500 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(-1500) e:GetHandler():RegisterEffect(e1) end function c33700131.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c33700131.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end