--霓火星童 function c33700130.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunFunRep(c,c33700130.mfilter1,c33700130.mfilter2,1,63,true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(c33700130.sprcon) e2:SetOperation(c33700130.sprop) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetCondition(c33700130.indcon) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetCondition(c33700130.indcon2) c:RegisterEffect(e4) --atk/def local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetRange(LOCATION_MZONE) e5:SetCondition(c33700130.atkcon) e5:SetValue(c33700130.atkval) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EFFECT_UPDATE_DEFENSE) e6:SetCondition(c33700130.defcon) e6:SetValue(c33700130.defval) c:RegisterEffect(e5) end function c33700130.mfilter1(c) return c:IsFusionSetCard(0x443) and c:IsFusionType(TYPE_SYNCHRO) end function c33700130.mfilter2(c) return c:IsFusionSetCard(0x443) and c:IsType(TYPE_MONSTER) end function c33700130.cfilter(c,tp) return (c33700130.mfilter1(c) or c33700130.mfilter2(c) and c:IsType(TYPE_MONSTER)) and c:IsCanBeFusionMaterial() and c:IsAbleToGraveAsCost() and (c:IsControler(tp) or c:IsFaceup()) end function c33700130.fcheck(c,sg) return c33700130.mfilter1(c) and sg:FilterCount(c33700130.fcheck2,c)+1==sg:GetCount() end function c33700130.fcheck2(c) return c33700130.mfilter2(c) and c:IsType(TYPE_MONSTER) end function c33700130.fgoal(c,tp,sg) return sg:GetCount()>1 and Duel.GetLocationCountFromEx(tp,tp,sg)>0 and sg:IsExists(c33700130.fcheck,1,nil,sg) end function c33700130.fselect(c,tp,mg,sg) sg:AddCard(c) local res=c33700130.fgoal(c,tp,sg) or mg:IsExists(c33700130.fselect,1,sg,tp,mg,sg) sg:RemoveCard(c) return res end function c33700130.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(c33700130.cfilter,tp,LOCATION_ONFIELD,0,nil,tp) local sg=Group.CreateGroup() return mg:IsExists(c33700130.fselect,1,nil,tp,mg,sg) end function c33700130.sprop(e,tp,eg,ep,ev,re,r,rp,c) local mg=Duel.GetMatchingGroup(c33700130.cfilter,tp,LOCATION_ONFIELD,0,nil,tp) local sg=Group.CreateGroup() while true do local cg=mg:Filter(c33700130.fselect,sg,tp,mg,sg) if cg:GetCount()==0 or (c33700130.fgoal(c,tp,sg) and not Duel.SelectYesNo(tp,210)) then break end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=cg:Select(tp,1,1,nil) sg:Merge(g) end Duel.SendtoGrave(sg,REASON_COST) end function c33700130.indcon(e) return e:GetHandler():GetAttack()e:GetHandler():GetDefense() end function c33700130.atkcon(e) return Duel.GetLP(e:GetHandlerPlayer())>Duel.GetLP(1-e:GetHandlerPlayer()) end function c33700130.atkval(e,c) return Duel.GetLP(e:GetHandlerPlayer())-Duel.GetLP(1-e:GetHandlerPlayer()) end function c33700130.defcon(e) return Duel.GetLP(e:GetHandlerPlayer())