--霓火间谍 function c33700128.initial_effect(c) --todeck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c33700128.tg) e1:SetOperation(c33700128.op) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(c33700128.effcon) e2:SetOperation(c33700128.effop) c:RegisterEffect(e2) end function c33700128.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end end function c33700128.op(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,nil) local g2=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil) if g1:GetCount()==0 or g2:GetCount()==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local rg1=g1:Select(tp,1,1,nil) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK) local rg2=g2:Select(1-tp,1,1,nil) rg1:Merge(rg2) Duel.SendtoDeck(rg1,nil,2,REASON_EFFECT) end function c33700128.effcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_SYNCHRO end function c33700128.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700128,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_HAND) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c33700128.hdcon) e1:SetTarget(c33700128.hdtg) e1:SetOperation(c33700128.hdop) e1:SetReset(RESET_EVENT+0x1fe0000) rc:RegisterEffect(e1) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) rc:RegisterEffect(e2) end end function c33700128.hdcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentPhase()~=PHASE_DRAW end function c33700128.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(eg:GetCount()*500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,eg:GetCount()*500) end function c33700128.hdop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end