--霓火打手 function c33700127.initial_effect(c) ---damage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetDescription(aux.Stringid(33700127,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_TO_DECK) e2:SetCountLimit(1) e2:SetCondition(c33700127.condition) e2:SetTarget(c33700127.target) e2:SetOperation(c33700127.activate) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SPSUMMON_PROC) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_HAND) e3:SetCondition(c33700127.spcon) c:RegisterEffect(e3) end function c33700127.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE) and c:GetReasonPlayer()==tp end function c33700127.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700127.cfilter,1,nil,1-tp) end function c33700127.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c33700127.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,500,REASON_EFFECT) end function c33700127.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if g:GetCount()==0 then return false end local tg=g:GetMaxGroup(Card.GetAttack) return Duel.GetMZoneCount(tp)>0 and tg:IsExists(Card.IsControler,1,nil,1-tp) end