--霓火伏击 function c33700124.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c33700124.damcon) e3:SetOperation(c33700124.damop) c:RegisterEffect(e3) end function c33700124.damcon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(0x443) and re:IsActiveType(TYPE_MONSTER) end function c33700124.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,33700124) Duel.Damage(1-tp,500,REASON_EFFECT) end