--霓火火库 function c33700123.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c33700123.target) e1:SetOperation(c33700123.operation) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c33700123.eqlimit) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_SZONE) e3:SetOperation(c33700123.op) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCondition(c33700123.thcon) e4:SetTarget(c33700123.thtg) e4:SetOperation(c33700123.thop) c:RegisterEffect(e4) end function c33700123.eqlimit(e,c) return c:IsSetCard(0x443) end function c33700123.filter(c) return c:IsFaceup() and c:IsSetCard(0x443) end function c33700123.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetLocation()==LOCATION_MZONE and c33700123.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c33700123.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c33700123.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c33700123.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c33700123.op(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipTarget() if e:GetHandler():GetFlagEffect(33700123)~=0 then return end e:GetHandler():RegisterFlagEffect(33700123,RESET_EVENT+0x1fc0000+RESET_CHAIN,0,1) if not tc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_CHAIN) tc:RegisterEffect(e2) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_CHAIN) e1:SetLabelObject(e:GetHandler()) e1:SetCondition(c33700123.damcon) e1:SetOperation(c33700123.damop) tc:RegisterEffect(e1) end function c33700123.damcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipGroup() return tc:IsContains(e:GetLabelObject()) and not e:GetLabelObject():IsDisabled() and Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 and e:GetLabelObject():GetFlagEffect(33700123)~=0 end function c33700123.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,e:GetHandler():GetOriginalCode()) Duel.ShuffleDeck(1-tp) end function c33700123.thfilter(c) return c:IsSetCard(0x443) and not c:IsCode(33700123) and c:IsAbleToHand() end function c33700123.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEUP) end function c33700123.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c33700123.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c33700123.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c33700123.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end