--狩猎游戏 function c33700101.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --self destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_TOGRAVE) e1:SetCondition(c33700101.con) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(45950291,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PREDRAW) e2:SetRange(LOCATION_HAND) e2:SetCondition(c33700101.thcon) e2:SetTarget(c33700101.thtg) e2:SetOperation(c33700101.thop) c:RegisterEffect(e2) end c33700101.card_code_list={33700056} function c33700101.filter(c) return c:IsSetCard(0x442) end function c33700101.filter2(c) return not c:IsSetCard(0x442) end function c33700101.con(e) local g=Duel.GetMatchingGroup(nil,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) return g:GetClassCount(Card.GetCode)2 and Duel.GetDrawCount(tp)>0 end function c33700101.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetDecktopGroup(tp,3) local result=g:FilterCount(Card.IsAbleToHand,nil)>0 return result end local dt=Duel.GetDrawCount(tp) if dt~=0 then _replace_count=0 _replace_max=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c33700101.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end _replace_count=_replace_count+1 if _replace_count<=_replace_max then Duel.ConfirmDecktop(tp,3) local g=Duel.GetDecktopGroup(tp,3) if g:GetCount()>0 then local sg2=g:Filter(tp,c33700101.filter2,nil) if g:IsExists(c33700101.filter,1,nil) then Duel.DisableShuffleCheck() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Filter(tp,c33700101.filter,nil) if sg:GetFirst():IsAbleToHand() then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) if sg:GetClassCount(Card.GetCode)