--动物朋友 博士&助手 function c33700069.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(3841833,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(c33700069.cost) e1:SetTarget(c33700069.target) e1:SetOperation(c33700069.operation) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(45950291,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PREDRAW) e2:SetRange(LOCATION_HAND) e2:SetCondition(c33700069.thcon) e2:SetTarget(c33700069.thtg) e2:SetOperation(c33700069.thop) c:RegisterEffect(e2) end function c33700069.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) end function c33700069.thfilter(c) return c:IsSetCard(0x442) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and not c:IsCode(33700069) end function c33700069.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700069.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c33700069.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c33700069.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) local tc=g:GetFirst() if tc:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c33700069.aclimit) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end end function c33700069.aclimit(e,re,tp) local tc=e:GetLabelObject() return re:GetHandler():IsCode(tc:GetCode()) and not re:GetHandler():IsImmuneToEffect(e) end function c33700069.thcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 and Duel.GetDrawCount(tp)>0 and Duel.GetTurnCount()>1 and e:GetHandler():IsLocation(LOCATION_HAND) end function c33700069.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetDecktopGroup(tp,5) local result=g:FilterCount(Card.IsAbleToHand,nil)>0 return result end local dt=Duel.GetDrawCount(tp) if dt~=0 then _replace_count=0 _replace_max=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c33700069.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() _replace_count=_replace_count+1 if _replace_count<=_replace_max then Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) if g:GetCount()>0 then if g:GetClassCount(Card.GetCode)==g:GetCount() then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,2,2,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) Duel.ShuffleDeck(tp) else local tc=g:GetFirst() while tc do Duel.MoveSequence(tc,1) tc=g:GetNext() end if c:IsRelateToEffect(e) and c:IsAbleToDeck() then Duel.SendtoDeck(c,nil,1,REASON_EFFECT) end end end end end