--动物朋友 野生解放 function c33700061.initial_effect(c) c33700061[c]={} local effect_list=c33700061[c] --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c33700061.target) e1:SetOperation(c33700061.operation) c:RegisterEffect(e1) end c33700061.card_code_list={33700056} function c33700061.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700061.confilter,tp,LOCATION_MZONE,0,1,nil) end end function c33700061.confilter(c) return c:IsSetCard(0x442) and c:IsFaceup() end function c33700061.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c33700061.confilter,tp,LOCATION_GRAVE,0,nil) local cg=Duel.GetMatchingGroup(c33700061.confilter,tp,LOCATION_MZONE,0,nil) local tc=cg:GetFirst() if cg:GetCount()<=0 then return end while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) tc=cg:GetNext() end Duel.BreakEffect() if g:GetClassCount(Card.GetCode)>2 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then local tg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc2=tg:GetFirst() while tc2 do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) e1:SetReset(RESET_EVENT+0x1fe0000) tc2:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc2:RegisterEffect(e2) tc2=tg:GetNext() end end if g:GetClassCount(Card.GetCode)>6 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then local tg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc2=tg:GetFirst() while tc2 do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(tc2:GetBaseAttack()/2) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc2:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(tc2:GetBaseDefense()/2) tc2:RegisterEffect(e2) tc2=tg:GetNext() end end if g:GetClassCount(Card.GetCode)>12 then local tg=Duel.GetMatchingGroup(c33700061.confilter,tp,LOCATION_MZONE,0,nil) local tc2=tg:GetFirst() while tc2 do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PRE_BATTLE_DAMAGE) e1:SetCondition(c33700061.damcon) e1:SetOperation(c33700061.damop) e1:SetReset(RESET_EVENT+0x1fe0000) tc2:RegisterEffect(e1) tc2=tg:GetNext() end end local hg=Duel.GetMatchingGroup(nil,tp,LOCATION_GRAVE,0,nil) if g:GetClassCount(Card.GetCode)>19 and hg:GetClassCount(Card.GetCode)==hg:GetCount() then local dg1=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local dg2=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if Duel.Destroy(dg1,REASON_EFFECT)>0 and dg2:GetCount()>=0 then Duel.BreakEffect() Duel.SendtoGrave(dg,REASON_EFFECT) end end end function c33700061.damcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end function c33700061.damop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev*2) end