--GUARDIAN的翔援 function c33700047.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,33700047+EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) --sp local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700047,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCost(c33700047.spcost) e2:SetTarget(c33700047.sptg) e2:SetOperation(c33700047.spop) c:RegisterEffect(e2) if not c33700047.global_check then c33700047.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DESTROYED) ge1:SetOperation(c33700047.checkop) Duel.RegisterEffect(ge1,0) end end function c33700047.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local p1=false local p2=false while tc do if tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsReason(REASON_BATTLE+REASON_EFFECT) then if tc:GetPreviousControler()==0 then p1=true else p2=true end end tc=eg:GetNext() end if p1 then Duel.RegisterFlagEffect(0,33700047,RESET_PHASE+PHASE_END,0,1) end if p2 then Duel.RegisterFlagEffect(1,33700047,RESET_PHASE+PHASE_END,0,1) end end function c33700047.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if Duel.GetFlagEffect(tp,33700047)==0 then if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x1021,2,REASON_COST) and Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end Duel.RemoveCounter(tp,1,0,0x1021,2,REASON_COST) else if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) end function c33700047.spfilter(c,e,tp) return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsSetCard(0x441) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33700047.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c33700047.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c33700047.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetMZoneCount(tp)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c33700047.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then g:GetFirst():RegisterFlagEffect(33700047,RESET_EVENT+0x1fe0000,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetLabelObject(g:GetFirst()) e2:SetCondition(c33700047.tdcon) e2:SetOperation(c33700047.tdop) Duel.RegisterEffect(e2,tp) end end function c33700047.tdcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(33700047)~=0 then return true else e:Reset() return false end end function c33700047.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end