--GUARDIAN 今宫 function c33700045.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700045,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c33700045.spcon) e1:SetCost(c33700045.spcost) e1:SetTarget(c33700045.sptg) e1:SetOperation(c33700045.spop) c:RegisterEffect(e1) end function c33700045.cfilter(c,tp) return c:GetSummonPlayer()==1-tp end function c33700045.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700045.cfilter,1,nil,tp) end function c33700045.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x1021,eg:GetCount(),REASON_COST) end Duel.RemoveCounter(tp,1,0,0x1021,eg:GetCount(),REASON_COST) end function c33700045.pfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c33700045.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and eg:IsExists(c33700045.pfilter,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c33700045.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then if Duel.ChangePosition(eg,POS_FACEDOWN_DEFENSE)~=0 then local og=Duel.GetOperatedGroup() local tc=og:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) tc=og:GetNext() end end end end