--GUARDIAN 露西亚 function c33700044.initial_effect(c) c:EnableCounterPermit(0x1021) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c33700044.spcon) e1:SetTarget(c33700044.sptg) e1:SetOperation(c33700044.spop) c:RegisterEffect(e1) --counter local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700044,0)) e3:SetCategory(CATEGORY_COUNTER) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(c33700044.addcon) e3:SetOperation(c33700044.addc) c:RegisterEffect(e3) --atk local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(33700044,1)) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e4:SetCost(c33700044.atkcost) e4:SetTarget(c33700044.atktg) e4:SetOperation(c33700044.atkop) c:RegisterEffect(e4) --pos local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(33700044,2)) e5:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e5:SetCost(c33700044.cost) e5:SetTarget(c33700044.postg) e5:SetOperation(c33700044.posop) c:RegisterEffect(e5) end function c33700044.tfilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function c33700044.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:FilterCount(c33700044.tfilter,nil,tp)>=2 and re:GetActiveType()==TYPE_TRAP end function c33700044.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c33700044.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then c:AddCounter(0x1021,2) end end function c33700044.addcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c33700044.addc(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x1021,1) end function c33700044.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(0x1021)>0 end e:GetHandler():RemoveCounter(tp,0x1021,1,REASON_COST) end function c33700044.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end end function c33700044.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c) if g:GetCount()>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(-1000) g:GetFirst():RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-1000) g:GetFirst():RegisterEffect(e2) if g:GetFirst():GetAttack()<=0 or g:GetFirst():GetDefense()<=0 then Duel.Destroy(g,REASON_EFFECT) end end end function c33700044.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(0x1021)>1 end e:GetHandler():RemoveCounter(tp,0x1021,2,REASON_COST) end function c33700044.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsDefensePos() end if chk==0 then return Duel.IsExistingTarget(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEFENSE) local g=Duel.SelectTarget(tp,Card.IsDefensePos,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c33700044.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or tc:IsAttackPos() or not tc:IsRelateToEffect(e) then return end if Duel.ChangePosition(tc,POS_FACEUP_ATTACK)==0 then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetValue(0) tc:RegisterEffect(e1) end