--GUARDIAN 静流 function c33700043.initial_effect(c) c:EnableCounterPermit(0x1021) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SSET) e1:SetCondition(c33700043.spcon) e1:SetTarget(c33700043.sptg) e1:SetOperation(c33700043.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_MSET) c:RegisterEffect(e2) --counter local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700043,0)) e3:SetCategory(CATEGORY_COUNTER) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(c33700043.addcon) e3:SetOperation(c33700043.addc) c:RegisterEffect(e3) --atk local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(33700043,1)) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e4:SetRange(LOCATION_MZONE) e4:SetHintTiming(TIMING_DAMAGE_STEP) e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e4:SetCondition(c33700043.atkcon) e4:SetCost(c33700043.atkcost) e4:SetOperation(c33700043.atkop) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(33700043,2)) e5:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e5:SetCost(c33700043.cost) e5:SetTarget(c33700043.destg) e5:SetOperation(c33700043.desop) c:RegisterEffect(e5) end function c33700043.spcon(e,tp,eg,ep,ev,re,r,rp) local ct1=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0):FilterCount(Card.IsFacedown,nil) local ct2=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD):FilterCount(Card.IsFacedown,nil) return Duel.GetTurnPlayer()==1-tp and rp==1-tp and ct10 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c33700043.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then c:AddCounter(0x1021,2) end end function c33700043.addcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c33700043.addc(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x1021,1) end function c33700043.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function c33700043.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(0x1021)>0 end e:GetHandler():RemoveCounter(tp,0x1021,1,REASON_COST) end function c33700043.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetValue(1000) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-1000) c:RegisterEffect(e2) end end function c33700043.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(0x1021)>1 end e:GetHandler():RemoveCounter(tp,0x1021,2,REASON_COST) end function c33700043.filter(c) return c:IsDestructable() or c:IsAbleToDeck() end function c33700043.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(c33700043.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c33700043.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c33700043.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if not tc:IsAbleToDeck() or Duel.SelectYesNo(tp,aux.Stringid(33700043,3)) then Duel.Destroy(tc,REASON_EFFECT) else Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end end end